
It can vary from 1 to 10 planets based on our real life solar system, these appear when you zoom in to a star. This add a solar system model to the strategic view around unexplored stars. New atmosphere textures for each planet type and race, based on my own "racial colour" theme. New Barren planets with 10 variations visible for each race, giving much more variety. A new moon model and texture, that actually looks like a moon. A new Ideal planet variation for each race. Hires planet textures for each race double the stock resolution. Version 3: Solar system objects (planets, nebulae, etc) in tactical views. A new hires strategic skybox, using a WMAP survey image of hydrogen clouds visible from earth. New hires skybox textures in tactical view with custom colour, dynamic lighting based on the star colour. This is a graphic replacement mod which is split into 3 separate, but consistent modules. Removed planet missiles to compensate this reduction in damage.įor further details, please check forum entry.
Reduced damage to planetary population (almost 1000 times) of basic weapons. new way of planetary assaults using specialized bomber sections, dropships and 5 new siege weapons. new effects for race–dependant explosions, missile trails and drives. Weapon techs are divided into several groups with availability subject to race. Increased research costs to allow for longer usage of low–level techs. new techtree consisting of 19 different tech–branches. Projectors now can mount either a specialized projector weapon, a single heavy beam weapon, a 2-barrelled direct torpedo launcher or a 3-barrelled large weapon. New energy, ballistic, torpedo and missile weapons. added new types of drones, gunships (police cutters), CR drone defence platforms, CR heavy weapon platforms, DN siege defence platforms, doomstars, cruiser police carriers that carry police cutters in to battle (as fighters).